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Old May 27, 2007, 08:33 AM // 08:33   #21
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Changed Herbs into Touched Skills^^!....
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Old May 27, 2007, 09:03 AM // 09:03   #22
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Again...Ranger = Scout

They even have scout insignia. They uses Healing Spring to heal others and Troll's Unguent to heal self.
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Old May 27, 2007, 09:37 AM // 09:37   #23
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Uhm, Why should I care?
Uhm, Hey I put Healing Spring in here okay, Oops it ran out no more healing for anyone.
Hey I have a Troll's Unguent need Healing Here, Oops you died. Why didn't that work. Hey I got healed^^!
= p

Differences:

Rangers, are People who are Attuned to Nature, They are so close to Nature they can Summon them making Seasons and Allies from the Wild.

Scouts, are a Trained Support Squad Specializing in First Aid and Athletics, To witstand the Brutality of the Battlefield and to Continue as Support for their Allies.

Last edited by [M]agna_[C]arta; May 27, 2007 at 12:30 PM // 12:30..
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Old Jun 12, 2007, 07:35 AM // 07:35   #24
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Nerfed and Vamped Skills^^!..
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Old Jul 27, 2007, 09:10 AM // 09:10   #25
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Rnamed Rescillience to Medication^^!..
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Old Aug 26, 2007, 07:37 PM // 19:37   #26
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Maybe this is a lat reply (I do not know) but a realy interesting thread of creating a proffesion with whips (genious!) tho i think some of your skill should have an activation time ( that way u can make over powerd skills nerve more easily) Further I think agility should be primary attribute for this raises your blocking opperunity, and getting +1% on speed movement while having 12 in that attribute, will make 33% movement useless (since 25%+12% will already make that cap) And the idea of running fast whith a whip sounds fun, but to reckless for this proffesion.

And a suggestion for a skill
something with a whip attack with double normal range (maybe you should stick with whip mastery)

And another mad idea (remember those gladiators from Ceasar's age) give them a Net for defence item (gives 8 armor and 50% chance on snagging nearby attacking foes) makes the idea of snagging easier to work (and you can snag 2 sins !!!!!!) could make something like Net Mastery in it as well (makes the every abbility bit more easier to manage)

Just random ideas, tho you need to stick with what you think is best else you'll never be done ^_^ gl on creating, and again, Great thinking work!
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Old Aug 26, 2007, 10:11 PM // 22:11   #27
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Great Idea!
I have never thought of it before!
Shutdown Traps!
While Rangers have Damaging Traps, The Sout has Shutdown Traps!
Thank you for the Net Idea^^!
But I don't now which attb to set it in = (.
Attck Skill move by the Characters Movement so their is no need for a Casting Time for ASs.
Herbs, Ain't healing already in melee already too hard?
Well maybe its too overpowering you can't interupt it how bout 1/4, 3/4 1/2 casting time is fine?
Stances don't have Casting Time^^!

BTW, my CCS are never closed down^^!
Except the Magus, Scholar and Deva^^.

Last edited by [M]agna_[C]arta; Aug 26, 2007 at 10:47 PM // 22:47..
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Old Aug 27, 2007, 07:04 AM // 07:04   #28
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Nice idea and all, the only thing that I find questionable is the whip...
Whip don't really fit with scouts...
Not that this game has to aim for reason.
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Old Aug 27, 2007, 12:03 PM // 12:03   #29
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Well, I could think of any Unique Weapon.
A Staff wound't fit more.
A Bow is taken.
1 Handed Dagger seems to be taken, a bit.
Last Resort, The Whip^^!
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